9478 / 2027
Projectile Motion overview

Full chapter

Projectile Motion

All 4 topics and the revision summary on one page.

01

Weight and gravitational energy change

Weight is the gravitational force on a mass. A change in height changes the gravitational energy of the mass-Earth system; it does not change the body's mass.

Weight magnitude W = mg

Mass m is measured in kg, weight W in N, and gravitational field strength g in N/kg. Weight acts along the gravitational field. Here the field is downward and effectively uniform over the height range.

When gravity is the only significant force and mass is constant, Newton's second law gives ma = mg, so the downward acceleration has magnitude g. With upward positive, ay = -g. The units N/kg and m/s2 are equivalent, but force per unit mass and acceleration describe different quantities.

A support or scale reading is not always the weight. For a body with only upward support R and downward weight mg, Newton's second law gives R - mg = may. The reading R equals mg only when vertical acceleration is zero. An unsupported body can fall freely with R = 0 while gravitational weight remains.

Derive the gravitational energy change

Choose upward as positive and let Δh = hfinal - hinitial. The constant gravitational force is downward, opposite a positive height change. From force multiplied by displacement in its direction:

Wgravity = -mgΔh

For the work of a static gravitational field, Wgravity = -ΔEp. Combining the two statements gives:

ΔEp = mgΔh

This is the change in the mass-Earth system's gravitational potential energy. It does not assign an absolute zero at every location. Adding a common constant to the initial and final energies leaves the change unchanged.

Another way to see the result is to lift the mass slowly at constant speed with no other energy changes. The lifting force is mg, so the external agent's work is mgΔh. That positive transfer supplies the gravitational increase. If kinetic energy changes or energy dissipates, the agent's total work need not equal the gravitational increase alone.

Worked height comparison

Use the vertical rise

A 2.0 kg load is raised by a vertical height of 1.5 m in a supplied uniform field with g = 10 N/kg. Its weight is 20 N and:

ΔEp = 2.0 × 10 × 1.5 = +30 J
Wgravity = -30 J

The vertical height change sets the gravitational energy change

Two routes raise the same load by 1.5 metresA two-kilogram load starts at A. A vertical route leads to B; a longer smooth sloping route leads to C at the same final height as B. A vertical dimension marks the 1.5-metre height increase, not the length of the sloping route. With uniform downward gravitational field strength ten newtons per kilogram, the load-Earth gravitational potential-energy increase is thirty joules for either route. Blue arrows indicate movement along alternative routes, not forces. Apart from the labelled height, the route geometry is schematic.Uniform g = 10 N/kg downwardB and C have the same height.ABCVerticalLongersmooth path1.5 mSame 2.0 kg load: +30 J either way

Use the 1.5 m vertical rise, not the longer route length. This is the change in the load-Earth gravitational store. Equating it to external work also requires negligible friction and no change in kinetic energy.

The two routes have the same vertical height change. The 1.5 m bracket measures that change, not the length of a sloping route.

The gravitational increase is 30 J whether the load follows a vertical route or a longer smooth route between the same heights. On a straight smooth ramp at constant speed, a smaller parallel pulling force acts over a longer distance; the external work still supplies the same 30 J increase.

Lowering the load through the same height gives Δh = -1.5 m, so ΔEp = -30 J while gravity does +30 J work. Keep the energy-change sign separate from the sign of the named force's work.

Only the vertical displacement contributes to work by the vertical gravitational force. Do not put a sloping path length into mgΔh. Friction or a kinetic-energy change can alter the required external work without altering the gravitational change between the stated heights.

The formula assumes an effectively uniform field. It is suitable for small height changes near Earth's surface, not as one constant-g expression for all distances from Earth.

Optional check A 2.0 kg load is lowered along a 3.0 m sloping path through a vertical height difference of 1.5 m. Use g = 10 N/kg. What are the gravitational potential-energy change and the work done by gravity?
A 2.0 kg load is lowered along a 3.0 m sloping path through a vertical height difference of 1.5 m. Use g = 10 N/kg. What are the gravitational potential-energy change and the work done by gravity?

02

Perpendicular components, one elapsed time

Describe horizontal and vertical motion separately, then combine their positions or velocities at the same time. The two equations describe one moving body.

Start with the force model

During ideal projectile flight near Earth, the body has left its launcher or support. Assume a uniform downward gravitational field, negligible air resistance and no other significant force. There is no continuing forward launch force.

Choose right and up as positive. Weight has no horizontal component, so ax = 0 and horizontal velocity stays constant. Vertically, the only force is weight, so ay = -g. Both components use the same elapsed time t, measured from launch.

If the launch speed is u at an angle θ above the positive horizontal, its components are ux = u cos θ and uy = u sin θ. For a launch at position (x0, y0), the constant-acceleration equations give:

Horizontal

x = x0 + uxt
vx = ux

Uniform velocity because ax = 0.

Vertical

y = y0 + uyt - ½gt2
vy = uy - gt

Uniform acceleration -g with upward positive.

Position (x, y) traces the flight path. It is not a velocity-time graph. The body's velocity is tangent to the trajectory, while its weight acts downward. These arrows describe different quantities.

At the highest point of an upward launch, vy = 0. If ux is nonzero, the body is still moving horizontally. Its downward acceleration remains g: gravity does not switch off when the vertical velocity is momentarily zero.

Estimate the scale of a horizontal flight

Assume a roughly 0.2 kg ball leaves horizontally at about 4 m/s from about 1 m above the ground. Take uniform g ≈ 10 m/s2 and negligible drag. The vertical drop gives t ≈ √(2h/g) ≈ 0.45 s: roughly half a second.

Horizontal travel is then roughly 4 × 0.45 ≈ 2 m, and the gravitational change is roughly -mgh ≈ -2 J. These estimates use the stated rough height, speed and mass; they give a scale against which to check a more precise calculation.

Worked horizontal launch

Find time vertically, then range horizontally

A ball leaves a horizontal surface 1.25 m above the ground at 4.0 m/s. Use g = 10 m/s2. Put x0 = 0 and ground level at y = 0. Its initial components are ux = 4.0 m/s and uy = 0.

At landing, the vertical position is zero:

0 = 1.25 - ½(10)t2
t2 = 0.25 s2
t = +0.50 s

Select the positive time for landing after launch. The horizontal range is:

x = 4.0 × 0.50 = 2.0 m

At that same time, vx = 4.0 m/s and vy = 0 - 10(0.50) = -5.0 m/s. Combine perpendicular components to obtain the speed:

v = √(vx2 + vy2)
= √(4.02 + 5.02) = √41 m/s

The working values are speed 6.40 m/s and angle tan-1(5.0/4.0) = 51.3 degrees below horizontal. The signs of the components place the velocity down and right. To match the two-significant-figure inputs, report about 6.4 m/s and 51 degrees.

Different horizontal motion, matching vertical motion

Both balls start at height 1.25 m, with zero initial vertical velocity, at the same time. The model uses g = 10 m/s2 downward and negligible air resistance.

A horizontal launch and a matched vertical drop land togetherA calibrated position graph has equal horizontal and vertical scales, 120 drawing units per metre. The blue trajectory follows x equals four t and y equals 1.25 minus five t squared, for zero to 0.50 seconds. Its six filled dots are 0.10 seconds apart. Hollow brown dots at x zero show the vertically dropped ball at the same times and heights. The shared initial marker represents coincident initial coordinates in this comparison, not colliding balls in one experiment. Two horizontal guides connect matching heights at 0.20 and 0.40 seconds. The blue arrow at release is the four-metres-per-second horizontal initial velocity. A separate purple weight arrow points down on the launched ball during flight. Both reach ground level at 0.50 seconds; only the launched ball travels two metres horizontally. Arrow lengths do not share the position scale or compare velocity with force.00.511.5200.250.50.7511.25Height y / mHorizontal position x / mAt releaseu = 4.0 m/s rightWeight

Filled dots: launched ball. Hollow dots: dropped ball. Consecutive dots are 0.10 s apart; horizontal guides join two matching times. Both land at 0.50 s. The launched ball's range is 2.0 m.

The position axes have equal metre scales. The blue arrow shows initial velocity; the purple arrow is a force during flight. Neither arrow length is a position measurement.

Filled and hollow dots compare the two model motions at equal 0.1 s intervals. Matching vertical initial conditions give matching heights at each time, despite different horizontal motion.

Compare with a vertical drop

A second ball released from rest at the same height at the same instant has the same initial vertical velocity, zero, and the same vertical acceleration, -g. It therefore reaches the same ground level in 0.50 s under this model.

The horizontal component does not reduce gravity or delay the fall. Matching masses alone is not the reason for equal landing times. A ball thrown upward has a different initial vertical velocity and does not share this result merely because it has the same mass.

Optional check An ideal projectile has constant horizontal velocity 12 m/s right. At its highest point, take right and up as positive and g = 10 m/s^2. Which velocity and acceleration components are correct?
An ideal projectile has constant horizontal velocity 12 m/s right. At its highest point, take right and up as positive and g = 10 m/s^2. Which velocity and acceleration components are correct?

Test the model with calibrated video

A position record can test whether horizontal velocity is approximately constant and vertical acceleration is approximately -g. For a suitable video:

  1. Fix the view. Keep the camera stationary, facing perpendicular to the motion plane. Put a length scale in that same plane, and identify the true horizontal and vertical directions.
  2. Keep one position reference. Track the same point, such as the ball's centre, in each frame. Record its coordinates from a fixed origin; use clear images to limit uncertainty from motion blur.
  3. Use actual times. Record frame timestamps or the known interval between selected frames. A skipped frame is a larger interval, not another ordinary step.
  4. Form interval velocities. Calculate Δx/Δt and Δy/Δt, and associate each average with its interval's midpoint time. For uniform acceleration this equals the instantaneous velocity at that midpoint.
  5. Compare trends. Equal horizontal changes in equal times support constant horizontal velocity. Changes in vertical velocity divided by the actual time difference should be approximately -g under the ideal model.

The position-data method gives a worked example of midpoint velocities. Differencing uncertain positions can produce noisy velocities, and differencing those again can magnify the scatter in acceleration. Use suitable intervals and compare the overall trend rather than interpreting one fluctuation as a new force.

A scale outside the motion plane or an oblique camera view can distort distances. If each pixel is assigned too large a distance, inferred lengths and speeds are systematically too large. Treating two frame intervals as one makes the velocity calculation divide by too short a time. Repeated readings do not remove either wrong calibration or wrong timing.

Appreciable drag or wind, especially over a longer flight during which their effects accumulate, can undermine the ideal equations. Check whether calibrated observations support the force assumptions. A near-terminal fall is a different model from this gravity-only flight.

03

Launch and land at different heights

Set the vertical equation equal to the actual landing height. Returning to the launch height and reaching lower ground are different events.

Assume ideal flight: uniform downward g = 10 m/s2, negligible air resistance and no force after launch except weight. Choose right and up as positive, with t = 0 at launch and ground level at y = 0.

The initial position is (0, 20 m), with ux = 12 m/s and uy = 9.0 m/s. These components give launch speed √(122 + 92) = 15 m/s at tan-1(9/12) = 36.9 degrees above horizontal.

As in the horizontal-launch example, horizontal velocity is constant and vertical acceleration is -g. With t in s, the numerical equations give positions in m and velocities in m/s:

x = 12t
y = 20 + 9t - 5t2
vx = 12
vy = 9 - 10t

Returning to the launch height is not landing

Here x = 12t and y = 20 + 9t - 5t2, with metres and seconds. Up is positive. Filled dots show the supplied model every 0.50 s; the special events are marked separately.

A projectile launched twenty metres above the groundThe horizontal and vertical position axes use the same scale, 7.3 drawing units per metre. A continuous parabola starts at zero metres horizontal position and twenty metres height. Filled dots at times zero, 0.5, 1.0, 1.5, 2.0, 2.5 and 3.0 seconds follow the specified trajectory. A hollow diamond marks the exact top at time 0.90 seconds, position 10.8 metres and height 24.05 metres; it is distinct from the nearby one-second dot. A hollow circle marks the descending crossing of the dashed twenty-metre launch-height line at time 1.80 seconds and horizontal position 21.6 metres. The final endpoint lies on the ground at the exact future landing time, approximately 3.093171 seconds and range 37.118055 metres, after the three-second dot. In a separate inset for the top, a blue velocity arrow points right and a purple weight arrow points down. The velocity there is twelve metres per second, so the object has not stopped. The inset arrows have no common scale with positions or with each other.0102030400510152025Height y / mHorizontal position x / mAt the topvW

Diamond: exact top. t = 0.90 s; (x, y) = (10.8, 24.05) m. Velocity is 12 m/s right; weight is still downward.

Hollow circle: launch height again. t = 1.80 s; (x, y) = (21.6, 20.0) m. The ground is still below.

Ground endpoint: landing. t = 3.093171... s and x = 37.118055... m. The last regular dot is at 3.0 s, before landing.

Both position axes use the same metre scale. The small inset distinguishes velocity from weight; its arrow lengths are schematic.

The marked positions at half-second intervals lie on the supplied model trajectory. The exact top at 0.90 s is distinct from the 1.0 s point, which is already descending. Ground and launch height mark different levels.

1. Choose the future landing root

The ground is y = 0, so:

0 = 20 + 9t - 5t2
5t2 - 9t - 20 = 0
t = (9 ± √481)/10 s

The roots are approximately +3.093 s and -1.293 s. Only the positive root describes the landing after the stated launch. The negative root belongs to a mathematical extension of the equation to an earlier time; it is not this flight's landing time.

The horizontal range is 12 × 3.093171... = 37.12 m as a working value. Keep the unrounded time while calculating later quantities.

2. Combine the landing velocity components

vx = +12 m/s
vy = 9 - 10[(9 + √481)/10]
= -√481 m/s ≈ -21.93 m/s

The negative vertical component means downward motion. Speed and direction follow from both components:

v = √(122 + 481) = 25.0 m/s
α = tan-1(√481/12) ≈ 61.3°

The landing direction is 61.3 degrees below horizontal, down and right. The result 21.93 m/s is the magnitude of the vertical component, not the full speed.

3. Distinguish the top and return to launch height

At the top, vy = 0, so 9 - 10t = 0 gives t = 0.90 s. Its position is x = 12(0.90) = 10.8 m and y = 20 + 9(0.90) - 5(0.90)2 = 24.05 m. Speed is still 12 m/s because the horizontal component remains.

On descent, the projectile returns to y = 20 m when 9t - 5t2 = 0 gives the nonzero time 1.80 s. It is then at x = 21.6 m, still above the ground. The expression 2uy/g gives this same-height return, not the time to the lower landing level.

Two velocity components share one elapsed time

These graphs describe the launch from 20 m with ux = 12 m/s and uy = 9.0 m/s. Up and right are positive. Both traces end at the same landing event.

Horizontal velocity stays at +12 m/s

Horizontal velocity stays at +12 m/sHorizontal velocity is twelve metres per second throughout the flight. The horizontal time axis lies at velocity zero. The blue line starts at time zero and stops at the exact landing time, approximately 3.093171 seconds; it does not continue after impact. The graph shares its elapsed-time scale and landing endpoint with the vertical-velocity graph.0123.09305101215vx / m/sElapsed time t / s

Horizontal acceleration is zero throughout ideal flight. Constant vx does not make the total velocity vector constant.

Vertical velocity changes at -10 m/s each second

Vertical velocity changes at -10 m/s each secondUp is positive. Vertical velocity starts at positive nine metres per second, falls linearly with gradient negative ten metres per second squared, crosses zero at 0.90 seconds and reaches negative square root of 481, approximately negative 21.931712 metres per second, at landing. The arrowed horizontal time axis is at velocity zero, so negative velocities appear below it. Bottom time labels refer to the same grid. The line stops at the exact landing time, approximately 3.093171 seconds, matching the horizontal-velocity graph.0123.093-25-20-1009vy / m/sElapsed time t / svy = 0 at 0.90 s

The line crosses the zero-velocity time axis at the top. Its gradient remains -10 m/s2 there. At landing, vy = -21.931712... m/s.

The dotted landing guide is at t = (9 + √481)/10 s = 3.093171... s. The short axis label is rounded; the plotted endpoint uses the full value. Neither line describes the collision after landing.

These are velocity-time graphs for the same flight. The horizontal component stays at +12 m/s; the vertical component has gradient -10 m/s2 and crosses zero at 0.90 s. Both end at the actual landing time.

4. Check the speed using energy

Let the ball's mass be 0.20 kg. With negligible drag, the ball-Earth system's decrease in gravitational potential energy becomes an increase in kinetic energy during flight.

Ek,launch = ½(0.20)(15)2 = 22.5 J
ΔEp = (0.20)(10)(0 - 20) = -40.0 J
Ek,landing = 22.5 + 40.0 = 62.5 J

Then v = √(2Ek/m) = √(2 × 62.5/0.20) = 25.0 m/s, agreeing with the component calculation. Energy finds the speed here; it has not by itself found the flight time or direction.

The extra digits in these model calculations help compare methods and locate graph features. To two significant figures, the landing results are 3.1 s, 37 m, 25 m/s and 61 degrees below horizontal. Retain the unrounded time for intermediate calculations, and report final results to precision justified by the supplied quantities.

Optional check After launch at t = 0, a projectile has y = 20 + 9t - 5t^2, with y in metres and t in seconds. The ground is y = 0. Which time describes landing after launch?
After launch at t = 0, a projectile has y = 20 + 9t - 5t^2, with y in metres and t in seconds. The ground is y = 0. Which time describes landing after launch?

Read the equal-time position data

Calculated model values, not camera observations
t / sx / my / mvy / m s-1
0.0020.00+9
0.5623.25+4
1.01224.00-1
1.51822.25-6
2.02418.00-11
2.53011.25-16
3.0362.00-21

Every 0.50 s adds 6.0 m horizontally, giving Δx/Δt = 12 m/s. Vertical changes are different: from 0 to 0.50 s, average vertical velocity is (23.25 - 20.00)/0.50 = 6.5 m/s, associated with midpoint time 0.25 s. From 0.50 to 1.00 s it is (24.00 - 23.25)/0.50 = 1.5 m/s, at midpoint time 0.75 s.

The velocity change divided by the midpoint-time difference is (1.5 - 6.5)/(0.75 - 0.25) = -10 m/s2. This agrees exactly with the uniform-acceleration model used to calculate the table. Real video readings have uncertainty and must be assessed using the calibration and timing method; a generated table is not experimental verification.

04

Falling with air resistance

A falling body's weight can stay constant while its acceleration changes. As drag grows, the resultant force decreases; at terminal speed the body keeps moving while the forces balance.

Consider a body released from rest in still air. Use a uniform gravitational field, constant mass and negligible buoyancy. Its shape and the surrounding air conditions remain unchanged, and drag increases with its speed relative to the air.

For this fall, choose downward as positive. This differs from the upward-positive convention used for the projectile examples. Let D be the upward drag magnitude:

Fresultant,down = mg - D
adown = g - D/m

Unchanged weight, increasing upward drag

One body is released from rest in still air. Weight is constant and buoyancy is neglected. Purple arrows are forces on the body; the separate blue arrow shows velocity.

1. Just released from rest

1. Just released from restA body is released from rest in still air. Its downward weight arrow is 120 drawing units long, the same as in the other two stages. At zero relative air speed, drag is zero, so no upward force arrow is drawn. Downward acceleration is g. Buoyancy is neglected in this model.WeightDrag = 0v = 0Same body; same downward weight

Acceleration is g downward.

2. Falling faster, still speeding up

2. Falling faster, still speeding upThe body moves downward. Weight is unchanged, with the same 120-unit downward arrow. Upward drag is smaller than weight, shown schematically by a shorter 60-unit arrow; this is not an assigned numerical force or an exact sampled instant. Resultant force and acceleration remain downward, but are smaller than at release. The separate blue arrow indicates downward velocity, not an additional force.WeightDrag < weightv downSame body; same downward weight

Downward acceleration is less than g.

3. Terminal speed

3. Terminal speedThe body continues downward at terminal speed. The upward drag and downward weight arrows are both 120 drawing units long, so the resultant force and acceleration are zero. The separate blue downward arrow shows nonzero velocity. Constant kinetic energy does not mean energy transfer has stopped: gravitational potential energy continues to decrease and energy is transferred to internal stores of the body and air.WeightDrag = weightv = vtSame body; same downward weight

Resultant force = 0; acceleration = 0.

All weight arrows have the same length; the terminal drag arrow has that same length. The middle drag arrow only means smaller than weight, not a specified fraction. Velocity arrows have different units and are not on the force scale.

At terminal speed, kinetic energy stays constant, but gravitational potential energy still decreases and energy continues to enter internal stores of the body and air.

Each force diagram refers to the same falling body. Weight stays the same while upward drag increases from zero to a value equal to weight.
  1. Just released: relative air speed is zero, so drag is zero in this model. The downward resultant is mg and downward acceleration is g.
  2. Speed increasing: drag acts upward and grows. It is smaller than weight, so the body still accelerates downward, but its acceleration is less than g.
  3. Terminal motion: drag balances weight. The resultant and acceleration are zero while the body continues downward at a nonzero constant speed.

For these falling graphs, downward is positive

This convention differs from the upward-positive launch graphs. The same body falls in unchanged still-air conditions. These are qualitative trends, with no numerical time scale or assumed drag formula.

Downward speed approaches a limit

Downward speed approaches a limitA schematic graph starts at zero downward speed at release and rises with decreasing positive gradient towards terminal speed v subscript t. It stays below the dashed limiting value, with no overshoot. Time has no numerical scale and the curve does not assign an exact time to reach terminal speed or a specific drag law.Downward speedTime after release0vt

The slope gets smaller as acceleration decreases. The curve approaches terminal speed without crossing above it under these unchanged conditions.

Downward acceleration approaches zero

Downward acceleration approaches zeroA schematic graph starts at downward acceleration g and falls towards zero while remaining positive. Downward is the positive direction here. The horizontal time axis is at zero acceleration, and no negative acceleration is shown during this unchanged terminal approach. Time has no numerical scale; the graph does not specify a drag law or a numerical settling time.Downward accelerationTime after release0g

As upward drag grows towards weight, downward resultant force and acceleration approach zero. Acceleration stays downward throughout this approach.

The curves show approach to a limit, not a measured settling time. Zero acceleration at terminal speed means constant downward velocity, not rest.

With downward positive, speed approaches a limiting value and acceleration approaches zero. These qualitative curves show the changing trend without assigning exact elapsed times or a particular drag law.

The speed-time gradient is the downward acceleration during this downward motion. The curve becomes less steep as drag grows and tends to a horizontal line at terminal speed. The body does not stop there. The unchanged-condition model does not predict a speed overshoot followed by an upward acceleration.

The constant-acceleration equations cannot be used across the whole drag-dominated fall: a = g - D/m changes as D changes. Near terminal motion, acceleration is approximately zero even though gravitational field strength remains nonzero.

Follow the energy as well as the forces

Before terminal speed, decreasing gravitational potential energy supplies both increasing kinetic energy and increasing internal energy of the body and air. The kinetic-energy increase is smaller than the gravitational decrease when energy is dissipated.

At terminal speed, kinetic energy is constant, but the body continues descending. Gravitational potential energy continues to decrease, and energy continues transferring to internal stores. A zero resultant is not zero work by each individual force.

Worked terminal-motion account

Continuing transfer at constant speed

In a supplied model, a body's weight is 600 N and its steady downward speed is 50 m/s. Upward drag is therefore also 600 N.

Power of gravity = 600 × 50 = +30000 W = +30 kW
Power of drag = -600 × 50 = -30000 W = -30 kW

The net kinetic-energy change rate is zero. Gravitational energy decreases at 30 kW, while energy transfers to internal stores of the body and air at the same rate under this model. The two forces' work does not vanish merely because their sum is zero.

Optional check A body of weight 600 N falls at a steady terminal speed of 50 m/s in still air. Buoyancy is negligible. Which energy statement is correct?
A body of weight 600 N falls at a steady terminal speed of 50 m/s in still air. Buoyancy is negligible. Which energy statement is correct?

If the drag conditions change

Opening a parachute changes the relationship between drag and speed. Immediately after opening, the upward drag may exceed weight while the body is still moving down. The upward resultant slows its downward motion; it does not make velocity reverse instantly.

As speed decreases, drag falls towards a new balance at a lower terminal speed. With downward positive, the slowing stage has negative acceleration. This changed-condition example differs from the earlier approach to terminal speed for an unchanged body.

Revision summary

State the force assumptions and coordinate directions first. Apply both components over the same time interval, and use the actual initial and final heights.

Weight and gravitational energy

W = mg
Wgravity = -mgΔh
ΔEp = mgΔh

Weight is gravitational force, not mass or automatically a support reading. With gravity alone, downward acceleration has magnitude g. The energy relation assumes a uniform field and uses vertical height change, positive for a rise and negative for a fall.

Derive the energy change from gravity's force times displacement and Wgravity = -ΔEp. It refers to the mass-Earth system. A longer sloping path does not alter that gravitational change, although friction or a kinetic-energy change can alter the external work required.

Ideal projectile components

Assume uniform downward g, negligible drag and no continuing contact or launch force. With right/up positive:

ux = u cos θ,   uy = u sin θ
x = x0 + uxt
y = y0 + uyt - ½gt2
vx = ux,   vy = uy - gt

The launch angle θ is measured above the positive horizontal. Horizontal acceleration is zero; vertical acceleration is -g throughout flight. At the top, only vy is zero. A horizontal launch and a matched drop share a landing time because their vertical starting positions, velocities and accelerations match.

For video data, keep the camera and origin fixed, put the scale in the motion plane, track a consistent point and use actual frame times. Interval velocities belong at midpoint times for a uniform-acceleration model. Calibration and perspective errors are not removed by repetition.

Different landing heights

  1. Put the actual landing height into the vertical position equation and select the future root.
  2. Use that same time for horizontal range and both velocity components.
  3. Combine the components for speed and use their signs for direction.
  4. Check the speed with energy when gravity is the only force transferring mechanical energy.
Speed = √(vx2 + vy2)
ΔEk = -ΔEp for the lossless flight model

For rightward motion, tan-1(|vy|/vx) gives the angle's magnitude; the sign of vy determines above or below horizontal. More generally, choose the quadrant from both component signs. Energy alone does not determine the flight time or direction.

The same-height time 2uy/g is not the landing time when the landing level is different. A trajectory plot, a velocity-time plot and a force diagram describe different things.

Falling with drag

For a body released from rest in still air, with negligible buoyancy and unchanged drag conditions, upward drag grows as downward speed rises. With downward positive, Fresultant = mg - D and a = g - D/m.

At terminal speed, D = mg and a = 0. The body still moves, gravitational energy still decreases and energy still transfers to internal stores. Kinetic energy is constant. If drag conditions change so that D exceeds mg, the body can slow while still moving down.

Quantity and unit reference
QuantitySymbols used hereUnits
Mass; weightm; Wkg; N
Gravitational field strengthgN/kg
Free-fall acceleration; accelerationg; ax, aym/s2
Position; height changex, y; Δhm
Timets
Velocity components; speedux, uy, vx, vy; u, vm/s
Kinetic; potential energyEk; EpJ
Drag; powerD; PN; W = J/s

Use definitions and units to distinguish the symbols: weight W is a force in N; Wgravity denotes work in J; W after a power value is the unit watt. N/kg and m/s2 are equivalent units, but actual acceleration equals the gravitational field only when other forces are negligible.

Back to weight and gravitational energy