Topic 2 of 5
Refraction and refractive index
When light crosses a boundary between media, its speed can change. At oblique incidence, the transmitted ray then changes direction.
Draw the normal at the particular point where the ray crosses the surface. The angle of incidence i is between the arriving ray and this normal; the angle of refraction r is between the transmitted ray and the normal in the new medium.
Connect refractive index to speed
For the same light, a higher refractive index means a lower speed. It does not mean the material must have a greater mass density. When light enters a higher-index medium obliquely, it bends towards the normal. Entering a lower-index medium bends it away from the normal.
Speed and index
Light travels at 2.0 x 108 m/s in a material
Using the supplied vacuum speed 3.0 x 108 m/s:
n = (3.0 x 108)/(2.0 x 108) = 1.50.
Keep both speeds in the same units. The index is 1.50, not 1.50 m/s.
Use the sines of the angles
For a fixed pair of media and the same light, sin i / sin r is constant, with the direction of travel specified. If the first medium has index n1 and the second has index n2, the constant is n2/n1.
Entering the material
From air into n = 1.50 at i = 45°
- Choose the direction: air is the first medium; the material is the second.
- Rearrange: sin r = sin 45°/1.50 = 0.4714.
- Use inverse sine in degree mode: r = 28.1°.
The smaller angle agrees with bending towards the normal. Dividing 45° directly by 1.50 would not apply the sine relationship.
| Incidence i | sin r = sin i / 1.50 | Refraction r |
|---|---|---|
| 30° | 0.3333 | 19.5° |
| 45° | 0.4714 | 28.1° |
| 60° | 0.5774 | 35.3° |
Follow both faces of a block
Apply refraction at each face
Air is modelled with n = 1.00 and the block with n = 1.50. The dashed lines are local normals, not rays.
Oblique entry: the emergent ray is parallel but displaced
At entry: i = 45°, r = 28.1°.
At exit: i = 28.1°, r = 45°.
Normal incidence: speed changes, direction does not
For a parallel-sided block with air on both sides, the emergent ray is parallel to the incident ray. Its sideways displacement remains: being parallel does not mean following the same line. Each face has its own normal at the crossing point.
At normal incidence, the ray travels along the normal. Its speed changes but its direction does not. Substituting i = r = 0 into the sine ratio would give 0/0, so this case cannot determine the index from that ratio.
Leaving the material
From n = 1.50 into air at internal i = 30°
Now n1 = 1.50 and n2 = 1:
sin r = 1.50 sin 30° = 0.750; r = 48.6°.
The transmitted ray bends away from the normal. The material's refractive index remains 1.50; reversing the ray reverses the direction-dependent sine ratio, not the definition n = c/v.
Measure refraction through a glass block
- Trace the block on paper and keep it on that outline. Direct a narrow ray obliquely at one face.
- Mark entry and exit points, plus well-separated points along the incident and emergent rays.
- Remove the block. Join entry to exit to draw the internal ray, and draw each external ray from its marks.
- Construct a normal at the entry point and use a protractor centred there to measure i and r from the normal.
- Repeat for several nonzero incident angles. Calculate sin i / sin r and compare the values.
A pin-tracing method can also recover the path: align separated upright pins with their viewed images through the block so they lie along the same sight line, without relative parallax. Keep the block fixed while tracing that path.
Measuring from the surface, shifting the block or using marks too close together changes the inferred angles. A thin ray, a careful outline and a longer marked baseline address different sources of uncertainty. Choose a suitable protractor scale and read it at the correct centre.
For an air-to-material investigation, a graph with sin i vertically and sin r horizontally should be approximately a straight line through the origin, with gradient n. A small scatter in measured ratios is expected; do not present the calculated table above as experimental observations.
Label the first and second media before substituting. The air-to-material shortcut cannot be used unchanged for a ray leaving the material.