Topic 3 of 6
Displacement-time graphs
Read displacement from the height and velocity from the gradient.
Use the definitions of displacement and velocity. A point such as (2 s, 3 m) pairs a time on the horizontal axis with a reading on the vertical axis.
Time goes on the horizontal axis. Displacement from the chosen starting point goes on the vertical axis. The gradient is the slope of the line: the vertical change divided by the horizontal change. Here it tells you how much displacement changes per second.
At rest
Uniform velocity
Non-uniform velocity
Worked example
Calculating a gradient
A straight segment joins (2 s, 3 m) to (5 s, 15 m).
Gradient = (15 - 3) / (5 - 2) = 12 / 3 = 4 m/s
The object moves at a constant velocity of +4 m/s during this interval. Dividing 15 by 5 would use the origin, which is not on this segment.
A curve has a changing gradient. Where it becomes steeper, the object is moving faster. Where it becomes flatter, it is slowing down. To estimate velocity at one instant, draw a tangent that follows the curve's direction at that point, then calculate the tangent's gradient. A line joining two points on the curve gives an average over that interval.
Worked example
Finding the gradient at one instant
Find the velocity at 2 s on this curved graph. Draw a straight tangent that follows the curve's direction at the marked point, (2 s, 1 m).
- Choose two well-separated points on the tangent: A is (1 s, 0 m) and B is (4 s, 3 m).
- Vertical change = 3 - 0 = 3 m. Horizontal change = 4 - 1 = 3 s.
- Gradient = 3 m / 3 s = 1 m/s.
The estimated velocity is +1 m/s at 2 s. The 3 s interval belongs to the gradient triangle; it does not turn this into an average over the curved motion.
A downward-sloping displacement-time line has negative velocity: the object is moving in the chosen negative direction. A negative displacement tells you which side of the origin it is on, not which direction it is moving. Check the gradient for its direction of motion.
A higher line does not necessarily mean faster motion. Compare gradients, not heights. A horizontal line above zero still represents an object at rest.